
SKILLS
Modeling
Rigging
Texturing​
Animation​
Lighting
Concept Art
TOOLS
Maya

Blender
Unreal
Unity
Substance Painter
ZBrush

Marvelous
Designer
Procreate
After
Effects
Illustrator
Premiere Pro
EDUCATION
Centre For Digital Media 2025 - Current
Master of Digital Media Vancouver, BC
Emily Carr University of Art + Design 2021 - 2025
Bachelor of Media Art, 3D Computer Animation Vancouver, BC
WORK EXPERIENCE
Time Craft : Voyager (RTS Game Studio) Jun 2025 - Current
3D Character Artist
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Delivered optimized 3D models and stylistically aligned textures based on concept art, utilizing Maya, Blender, and Substance Painter to achieve both high visual fidelity and efficient in-engine performance.
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Rigged character models and created diverse animations, exploring simulations such as rigid body, fluid, and hair to bring characters to life with dynamic motion.
The Last Link (Game Team Project) Sep - Nov 2025
3D Artist
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Led art direction across environment and character design to establish a stylized dark fantasy, corrupted world that is immersive and visually compelling.
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Created high-quality character models with texturing and animation, integrating them into level art and set dressing to deliver a responsive, engaging player experience and cohesive, atmospheric spaces that support exploration and world immersion.
Stolen Shadow (3D Animation Team Project) Sep 2024 - Apr 2025
Texture & Shading Artist
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Delivered high-quality, detailed textures using Substance Painter, enhancing the overall visual impact of the project with diverse lighting effects.
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Led the rendering for the key style of the project, including ink toon shading effects, contributing to a special and visually compelling creative vision.
Under the Black Swamp ( Indie Game Design & Development) Jan- May 2024
Game Artist & Designer
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Delivered a fully functional 2D platformer and narrative game using Unity, incorporating most expected features and meeting project goals.
Designed and created theme-consistent art assets and UI elements, while applying key game design principles including level design, puzzle mechanics, and Unity-based development. -
Overcame challenges in learning Unity and coding by leveraging YouTube tutorials and seeking advice from peers.
