
SKILLS
Modeling
Lighting
Texturing​
Shading
Animation
Concept Art
TOOLS
Maya
ZBrush
Unreal
Unity
Substance Painter

Blender

Marvelous
Designer
Procreate
After
Effects
Illustrator
Premiere Pro
EXPERIENCE
Flame Dragon Knights 2 - Remake (Beyond Capture Studios - CDM Project) May 2025 - Current
-
Contributed to early-stage art direction during initial ideation, helping define the visual style and design direction.
-
Delivered high-quality stylized character models inspired by 2XKO, focusing on strong shape language and production-ready workflows.
-
Developed detailed procedural textures to enhance visual quality while optimizing production time and ensuring efficient iteration.
Time Craft : The Waypoint (Time Craft Games Co., Ltd.) Jun 2025 - Jun 2026
3D Character Artist
-
Created optimized 3D models and stylized textures from concept art using Blender and Substance Painter, balancing visual quality with performance requirements.
-
Rigged and animated characters and props according to project needs and artistic direction, ensuring functionality and visual consistency.
-
Developed procedural materials to improve production efficiency and maintain visual quality across projects.
The Last Link (Game Team Project) Sep - Nov 2025
3D Artist
-
Led art direction across environment and character design to establish a stylized dark fantasy, corrupted world that is immersive and visually compelling.
-
Created high-quality character models with texturing and animation, integrating them into level art with lighting and set dressing to deliver a responsive, engaging player experience and cohesive, atmospheric spaces that support exploration and world immersion.
Stolen Shadow (3D Animation Team Project) Sep 2024 - Apr 2025
Texture & Shading Artist
-
Delivered high-quality, detailed textures using Substance Painter, enhancing the overall visual impact of the project with diverse lighting effects.
-
Led the rendering for the key style of the project, including ink toon shading effects, contributing to a special and visually compelling creative vision.
Under the Black Swamp ( Indie Game Design & Development) Jan- May 2024
Game Artist & Designer
-
Delivered a fully functional 2D platformer and narrative game using Unity, incorporating most expected features and meeting project goals.
Designed and created theme-consistent art assets and UI elements, while applying key game design principles including level design, puzzle mechanics, and Unity-based development. -
Overcame challenges in learning Unity and coding by leveraging YouTube tutorials and seeking advice from peers.
VOLUNTEER
3D Art Workshop (University of British Columbia) Mar 28, 2026
Instructor
-
Hosted a 3D art workshop at UBC, introducing the game character production pipeline from concept to final integration.
-
Guided students through key stages of character creation, from modeling to animation, and workflow fundamentals.
-
Shared personal experience and provided foundational direction for aspiring artists to help them start their 3D learning journey.
EDUCATION
Centre For Digital Media 2025 - Current
Master of Digital Media Vancouver, BC
Emily Carr University of Art + Design 2021 - 2025
Bachelor of Media Art, 3D Computer Animation Vancouver, BC
