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SKILLS

Modeling

Lighting

Texturing​

Shading

Animation

Concept Art

TOOLS

Maya

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ZBrush

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Unreal

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Unity

Substance Painter

Blender

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Marvelous

Designer

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Procreate

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After

Effects

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Illustrator

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Premiere Pro

EXPERIENCE

Flame Dragon Knights 2 - Remake (Beyond Capture Studios - CDM Project)                 May 2025 - Current

  • Contributed to early-stage art direction during initial ideation, helping define the visual style and design direction.

  • Delivered high-quality stylized character models inspired by 2XKO, focusing on strong shape language and production-ready workflows.

  • Developed detailed procedural textures to enhance visual quality while optimizing production time and ensuring efficient iteration.

Time Craft : The Waypoint (Time Craft Games Co., Ltd.)                                         Jun 2025 - Jun 2026

3D Character Artist

  • Created optimized 3D models and stylized textures from concept art using Blender and Substance Painter, balancing visual quality with performance requirements.

  • Rigged and animated characters and props according to project needs and artistic direction, ensuring functionality and visual consistency.

  • Developed procedural materials to improve production efficiency and maintain visual quality across projects.

The Last Link (Game Team Project)                                                                            Sep - Nov 2025

3D Artist

  • Led art direction across environment and character design to establish a stylized dark fantasy, corrupted world that is immersive and visually compelling.

  • Created high-quality character models with texturing and animation, integrating them into level art with lighting and set dressing to deliver a responsive, engaging player experience and cohesive, atmospheric spaces that support exploration and world immersion.

Stolen Shadow (3D Animation Team Project)                                                       Sep 2024 - Apr 2025
Texture & Shading Artist

  • Delivered high-quality, detailed textures using Substance Painter, enhancing the overall visual impact of the project with diverse lighting effects.

  • Led the rendering for the key style of the project, including ink toon shading effects, contributing to a special and visually compelling creative vision.

Under the Black Swamp ( Indie Game Design & Development)                                        Jan- May 2024
Game Artist & Designer

  • Delivered a fully functional 2D platformer and narrative game using Unity, incorporating most expected features and meeting project goals.
    Designed and created theme-consistent art assets and UI elements, while applying key game design principles including level design, puzzle mechanics, and Unity-based development.

  • Overcame challenges in learning Unity and coding by leveraging YouTube tutorials and seeking advice from peers.

VOLUNTEER

3D Art Workshop (University of British Columbia)                                                          Mar 28, 2026
Instructor

  • Hosted a 3D art workshop at UBC, introducing the game character production pipeline from concept to final integration.

  • Guided students through key stages of character creation, from modeling to animation, and workflow fundamentals.

  • Shared personal experience and provided foundational direction for aspiring artists to help them start their 3D learning journey.

EDUCATION

Centre For Digital Media                                                                                           2025 - Current
Master of Digital Media                                                                                            Vancouver, BC

Emily Carr University of Art + Design                                                                             2021 - 2025

Bachelor of Media Art, 3D Computer Animation                                                            Vancouver, BC

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