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PC 01
Modeling

In this project, I was responsible for the hard-surface armor modeling. Working from Ian's concept art, I interpreted the design in 3D, incorporating my understanding of shape language and structural design while staying faithful to the original concept.
In the following 3D model, the lighter-colored armor pieces were modeled by me as interchangeable equipment designed for the base character. The darker-colored components were created by fellow 3D artist Yutong.

Wireframe
Concept art from Ian







Basecolor
Roughness
Emission
Normal
Metalness
Cat Machine
Texturing


Lil Spider
Texturing


Basecolor
Roughness
Normal
Metalness
The Last Dragon
Concept Art | Modeling | Texturing

Maya
Substance Painter

Blender
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