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PC 01

Modeling
image.png

In this project, I was responsible for the hard-surface armor modeling. Working from Ian's concept art, I interpreted the design in 3D, incorporating my understanding of shape language and structural design while staying faithful to the original concept.

In the following 3D model, the lighter-colored armor pieces were modeled by me as interchangeable equipment designed for the base character. The darker-colored components were created by fellow 3D artist Yutong.

Wireframe

Concept art from Ian

Basecolor
Roughness
Emission
Normal
Metalness

Cat Machine

Texturing

Lil Spider

Texturing
Basecolor
Roughness
Normal
Metalness

The Last Dragon

Concept Art | Modeling | Texturing

Maya

Substance Painter

Blender

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